@startuml
sprite $delete [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000000000000007FFFFFFFFFF8000000000000000000
000000000000000008FFFFFFFFFFFF800000000000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000EFFFFFFFFFFFFFFFFFFFFFFE000000000000
000000000000AFFFFFFFFFFFFFFFFFFFFFFA000000000000
0000000000001EFFFFFFFFFFFFFFFFFFFFE1000000000000
00000000000001AEFFFFFFFFFFFFFFFFEA10000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_DELETE(_alias) ENTITY(rectangle,black,delete,_alias,MATERIAL DELETE)
!define MATERIAL_DELETE(_alias, _label) ENTITY(rectangle,black,delete,_label, _alias,MATERIAL DELETE)
!define MATERIAL_DELETE(_alias, _label, _shape) ENTITY(_shape,black,delete,_label, _alias,MATERIAL DELETE)
!define MATERIAL_DELETE(_alias, _label, _shape, _color) ENTITY(_shape,_color,delete,_label, _alias,MATERIAL DELETE)
skinparam folderBackgroundColor<<MATERIAL DELETE>> White
@enduml